Objective Lead
Keeps the team spending and moving for the next control zone.
Editorial entries based on public information, footage, and source-linked observations.
Use these entries as player jobs rather than final official classes. Objective lead, support, breacher, and driver-style roles are useful because they describe what a squad needs before class names and ability values are complete.
Read each entry as a decision prompt: what problem does it solve, when does it become risky, which guide expands the topic, and what official signal would change the recommendation. This keeps the database useful before Early Access without pretending that every class, weapon, map, or system value is final.
Use the tags on each card to compare entries quickly, then open the detail page when you need related guides, source context, confidence notes, and practical next steps for squad preparation.
| Current confidence | Moderate. These entries are source-aware editorial planning pages, not final official data sheets. |
|---|---|
| Best use | Start with the overview, open the related detail entries, then follow guide links for practical decisions and update triggers. |
| Update rule | Update this category when official role names, class abilities, unlocks, cooldowns, or progression rules are public. |
Keeps the team spending and moving for the next control zone.
Turns lost fights into recoverable fights through revives, transport, and cash discipline.
Creates openings through buildings, smoke, and close pressure.
A high-value role for moving the team before the control zone turns and keeping cash from being wasted on bad spawns.