Source-safe planningRoles and skills watchlist
Track official classes, practical player jobs, and skill problems without inventing cooldowns, unlock paths, or final tier lists.
Official class skills, cooldowns, and progression values are not complete enough for final tier lists. This page tracks the practical player skills that are already supported by public footage, store wording, and source-linked system descriptions.
Source-safe planningTrack official classes, practical player jobs, and skill problems without inventing cooldowns, unlock paths, or final tier lists.
Knowing when to leave a fight and arrive organized at the next control zone should matter more than chasing one final elimination.
Persistent cash makes spending restraint, vehicle timing, and support rewards part of the skill curve.
Vehicles should solve timing and access problems, not become isolated highlight attempts that lose the next objective.
Revives, transport, and useful objective play are worth tracking because WARDOGS public material emphasizes rewarded team actions.
Construction and destruction should be judged by whether they change sightlines, revive safety, routes, and reset options.
WARDOGS public material supports teamplay rewards, vehicles, building, destruction, cash strategy, and three-team objective pressure. It does not yet provide complete official class trees, skill cooldowns, perk values, or final weapon progression tables.
After Early Access data is public, this page should split into official class pages, ability tables, support action values, and patch-specific skill recommendations.
| Use now | Practice objective rotation, cash discipline, vehicle timing, support value, and terrain control. |
|---|---|
| Do not invent yet | Exact class names, ability cooldowns, perk tiers, unlock levels, or final balance values. |
| Update trigger | Official class reveal, Steam update, public playtest, patch note, or visible UI footage confirming ability terms. |